stellaris what causes late game lag. There is the "ScanLine Sync" option to play with. stellaris what causes late game lag

 
 There is the "ScanLine Sync" option to play withstellaris what causes late game lag  Sports

Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. You haven't found a solution because there isn't one. Pathfinding of ships costs a lot of performance though, even if they aren't. The first time I faced annoying lag was as I described above and it was when interacting with the UI. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. The freezes get longer until every freeze there the program doesnt even respond in time for. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. which is definitely a contributing issue to performance slowdowns in those games. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. Jump to latest Follow Reply. Showing 1 - 2 of 2 comments. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. Plain and simple, game used to run smoothly. But late game lag gets to be terrible, and my system is no slacker. Set habitable planets to the lowest. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. 3. As has already been said, it creates a late game where you either live. Lag is caused mostly by pops and pops calculations. e. aka dont touch the mice. It's pops, and then ship pathfinding. I was getting really tired of in-game lag on my 6-year old computer. Pathfinding of ships costs a lot of performance though, even if they aren't. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. I already. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. After I unpause, the game lags, then my screen flashes back. It's the processor. Mods make lag worse but base game as had tons of lag and people complain about base game lag. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. The problem lies in the lack of CPU threads the engine makes use of. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. Stellaris Stuttering late game. 3. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Summary: 2. It gives a bunch of options that can reduce lag, but some of them might alter your experience. Add a Comment. Chazman_89 • 4 min. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. Hearts of iron is shameful at current state. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. edit: always play on 1000 star maps with 20-30 civs on average. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Stellaris Real-time strategy Strategy video game Gaming. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. 6 playthrough in the new patch, the game got catastrophically slow. , and factions the galaxy got the better performance gets. Late game lag is associated with the calculations of population attributes and I have noticed some lag rates associated with mercenary fleet reinforcements. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. 8. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. The main solution I use is the one above. 2. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. We have updated our Community Code of Conduct. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. ago. 1. Fewer empires = fewer calculations. But its a pop thing even though lately its a lot better. 3. I also keep fleetsizes around 100k which seems to help. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. Stellaris. I'm playing on a laptop with an NVIDIA 950M graphics card. Some of the causes of fleet selection lag, and how to deal with them. Some mods can absolutely kill your game. So I'm about to try a smaller, 600 star galaxy, with less. This should be standard in any player, sorry Gamer™ toolbox. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. I really would appreciate if someone could help me to reduce the lag. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. No matter your system. Fix. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. #4. This last game was played in the 2. So my game freezes late game (2400+) . What you want is. Beyond that a faster processor is really all you can do. Other then mentioned settings a way better cpu or wait for paradox to improve better. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. ♥♥♥♥. level 1. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. 35 or 0. it will still lag, but not quite so bad. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. View community ranking In the Top 1% of largest communities on Reddit. It gets quite slow in the late game and you just need to live with it. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. So it has to bear the weight of a few legacy choices I guess. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. Let’s address the elephant in the room before moving on with the ranking. They have tons of fleets and dont upgrade them and it makes the game lag. I wish I could go larger, but the creeping slowness is awful. Limit the FPS to obtain the "no-tearing" effect without the lag. The only notable slowdown at normal speed is fleets moving along hyperlanes. e. Hello! I have a pretty decent 10800 system, and haven't played for 1. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. population before lagg starts. Deciding how you prepare for the end-game crisis can determine your goals for the late game. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. Having a dozen of such fleets also makes fleet manager borderline unusable. In late game the time advancement may slow down a bit sometimes, but not the fps. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. 2 Drive = Late game was about the same as mid game, which was similar to early. Try a no bypass run on a barred spiral. Causing a constant slowdown instead of a spike lagg. Even on 2. But its a pop thing even though lately its a lot better. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. Late game lag. Prior to the 2. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Activate gateways in-game. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. Logic Growth Scaling – 1. $20 says it won't fix the late-game lag. 2. When I moved game to SSD they disappeared. This forces me to downsize from playing medium galaxies, to small. And when you enter a hyperlane, the fleet's location changes to "in FTL". This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. 3. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. Being a beta there are some issues, but performance is WAY better than anything between 2. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. 1. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. Constantly opening/closing menus will slow down the game. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. 408K subscribers in the Stellaris community. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. At least it isn't my system. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. It only affects how much RAM the game can adress. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. Forget late-game tech, what Stellaris needs is late-game story pack content. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. 43 Badges. the fastest supercomputer on the planet could not run this game smoothly. . A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. You have probably noticed that a ingame day passes much slower than it did when you first started the save. If anything, a large galaxy with few habitable planets may leave AI empires struggling; they will expand endlessly and run up the “governing capacity” (I play several Paradox games, can’t remember what Stellaris calls it rn) without. Stellaris: Bug Reports. Logic Growth Scaling – 1. In the case of Stellaris it's the steady increase in POPs that usually nukes the game speed, with every individual POP taking its toll on the processor. ) Dormant Gates. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. #1. Premium Powerups Explore Gaming. 6 to 45 FPS. The problem becomes much worse once gateways are introduced. 5 seconds for every 1 day, starting late mid to late game. 2. 25)Getting a bit tired of people stating this. •. There are some mods that help with the lag, but those mess up the already messed up AI. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. ) Late-game slowdown was a big problem when the game first came out, then it seemed like it mostly got fixed for awhile, but I played a couple of games before the Overlord dlc came out and noticed that late-game slowdown was a problem again. These are also important for improving late game performance by slowing pop growth. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. 5 seconds and lag again for . 1. McFishTheFish • 2 mo. literally. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). 77 Badges. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. I am having heavy lag in late game. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. A major task for the late game is to prepare for the end-game crisis. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. Almost all the galaxy is colonized and lots of stuff is happening. 3 patch. Originally posted by Elitewrecker PT: 2500 is the default game end date. 2. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. #3. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. I've never experienced "lag" in any Paradox game. Crazytrain334 Dec 13, 2017 @ 1:08pm. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. I prefer 2. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Freud Apr 14, 2017 @ 1:50pm. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. HealMySoulPlz •. R5: So I broke my game on Xbox with late game lag in mid game. Its not about planets. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. 6 playthrough in the new patch, the game got catastrophically slow. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. NFL. The Factorio dev team is amazing. 5 seconds for the loop executions, then it'll run smooth for another . But i played this game again after 2 years and spent a lot on DLC. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. So anything you can do to limit that will improve late-game performance. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. 2. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. Most of the late game lag comes from population. PDX, please, commit to some form of fix for late-game lag. 9 - GTX960) OFC on my old Q6600 @2. SPOILER: 3. The lag has become particularly bad. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. So, yeah. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Even if I change the display to windowed, it freezes so badly, it produces two windows. Archived post. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. grinch12345 • 3 yr. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. King-Kebab • Rogue Servitor • 6 yr. This was done with genetic ascension and adding Fertile onto my species that has Budding. Other then mentioned settings a way better cpu or wait for paradox to improve better. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 5. It seems to clear up the issue for a while, then it slowly returns the longer the game is running. Too many pops, too many jobs, too many resources. Premium Powerups Explore Gaming. So to reduce lag in existing games: Purge empires. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. i resume the game, and within 15 days it freezes. Friggin_Grease • 1 yr. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. As long as you play on normal mode mid into late game. Tl;dr - fewer POPs additive over time in Vicky 3. Game is paused during demo, outliner sections are collapsed and outliner update rate is. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. I have lag, but really no worse than other games like this like Distant Worlds. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. I find limiting the mods I use helps. vinhed •. I already had the standard Stellaris late-game lag, but under 2. You can have a fancy CPU or GPU, but the games coding makes it worthless. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. 7 update, but when I loaded a late-game 2. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. That being said, I can't help much. Stellaris Real-time strategy Strategy video game Gaming. This is shown with the 00 performance mod, which is often recommended. The engine stellaris runs in only uses 1 cpu core, like all pdx games. Didn't fix the issue though because I had 43% of the galaxy's pops. Growth Required Scaling – . Very excited for the 2. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Is anyone getting same freezes on 3. There is the "ScanLine Sync" option to play with. Having a dozen of such fleets also makes fleet manager borderline unusable. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Report. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. Mods can cause lag. Showing 1 - 2 of 2 comments. 5 seconds, then lag for . A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. I'm using an i7-4790 @3. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. Baron Jukaga Loyalist Commander. The game doesn't look too bad even on low, honestly. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. Close all of the menu tabs if you aren’t actively using them. 3 beta patch but it doesn't seem to play any better than the 2. It'll run fine for . way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. Some of the causes of fleet selection lag, and how to deal with them. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. the main reason for lag in end game is the internal ai trying to calculate too much stuff. I don't know if its the extra habitats or what. Azunai Aug 25, 2018 @ 7:20am. MrHappyFeet87 • Hive Mind • 10 days ago. Watch on. 0 coins. Infinity's late game performance mod introduced many tweaks in the game. The calculation uses multiplication whenever it's possible. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. The freezes get longer until every freeze there the program doesnt even respond in time for. 2x Habitables, gateways, worm holes and regular hyperlanes density is a recipe for easy lag and crashes. Generally less pops = more performance. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. Late game lag. In my test game, while in a system with a stack of all fleets, FPS goes from 9. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. Subscribe to downloadAI Game Performance Optimisation Fix 3. The overlay might have an FPS limiter. 5 seconds, then lag for . As the game progresses there are too many objects to track for a single core to keep up. 4. So to prevent deceleration we need to reduce CPU load. e. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. It's not the ship models being rendered that contributes to lag. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. ♥♥♥♥. Whilst the CPU was being utilized. ) but get over yourself PDX. Pulling population rights, and calculating if a pop can be eligible for promotion. It's a nearly decade old game running on a nearly 2 decade old engine. This it used to be the case. I know the pop numbers sim from civs causes the hella lag. 1. Indeed: late game performance is pretty smooth for the most part. Fubarp • 2 yr. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Please find more details below. it tends to happen late-game). The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). 2. Small map size is better. This leaves the game CPU bound on a single core. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. Kill them all, to free your cpu. 7 update, but when I loaded a late-game 2. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. ago. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. See, this is why you don't wait until late game. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. The Lag. The solution was to add a game setting to prevent being able to take it. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. If you have struggled through the pain, you will know this all to well. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. Reducing the number of habitable worlds is. . Having lots of small sectors should help with the lag. 6 playthrough in the new patch, the game got catastrophically slow. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. i was really looking forward to this update and the performance improvements but it.